Thursday, October 14, 2010
Thursday, September 30, 2010
100 words
When creating this model I referred to my nine sketches I did for project two that evolved from my figure ground sketches from the first project. My figure ground sketch originated from the idea of a flower. The colour scheme I have chosen is not symbolic or even representational. It arose through the process of trial and error, I have chosen to use a range of greens that have different qualities e.g. some are reflective. I believe model possesses deep broody quality and I want my animation to be in keeping with this feel. When animating my design I want each layer to elegantly rotate at different time, however I don’t want the time difference between each layers rotation to be too large.
Wednesday, September 29, 2010
Wednesday, September 15, 2010
More Rendering Trials
I like the view of this image however I don't like the brown material.
I love the glass kind of look that this render has but I think there is to much of it on the right hand side.
I like this render, I was going to use it as one of my final three renders but I had another couple of images that I liked better that had a similar view and I didn't want them to all be the same.
I found it interesting how the light effected the outcome of the render so dramatically.
I love the glass kind of look that this render has but I think there is to much of it on the right hand side.
I like this render, I was going to use it as one of my final three renders but I had another couple of images that I liked better that had a similar view and I didn't want them to all be the same.
I found it interesting how the light effected the outcome of the render so dramatically.
Rendering Trials
Thursday, September 9, 2010
Wednesday, September 8, 2010
Thursday, August 12, 2010
Tuesday, August 10, 2010
3D Concepts with repeatable pattern
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