livvy's digital design
Thursday, October 14, 2010
Thursday, September 30, 2010
100 words
When creating this model I referred to my nine sketches I did for project two that evolved from my figure ground sketches from the first project. My figure ground sketch originated from the idea of a flower. The colour scheme I have chosen is not symbolic or even representational. It arose through the process of trial and error, I have chosen to use a range of greens that have different qualities e.g. some are reflective. I believe model possesses deep broody quality and I want my animation to be in keeping with this feel. When animating my design I want each layer to elegantly rotate at different time, however I don’t want the time difference between each layers rotation to be too large.
Wednesday, September 29, 2010
Wednesday, September 15, 2010
More Rendering Trials
I like the view of this image however I don't like the brown material.
I love the glass kind of look that this render has but I think there is to much of it on the right hand side.
I like this render, I was going to use it as one of my final three renders but I had another couple of images that I liked better that had a similar view and I didn't want them to all be the same.
I found it interesting how the light effected the outcome of the render so dramatically.
I love the glass kind of look that this render has but I think there is to much of it on the right hand side.
I like this render, I was going to use it as one of my final three renders but I had another couple of images that I liked better that had a similar view and I didn't want them to all be the same.
I found it interesting how the light effected the outcome of the render so dramatically.
Rendering Trials
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